Phantom (kingdom of all the animals and all the beasts is my name)

with Daniel Steegmann Mangrané
February 25 – May 24, 2015

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15 (VR headset)

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Still image © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Still image © Daniel Steegmann Mangrané

Phantom (Kingdom of all the animals and all the beasts is my name), 2014–15 (scanning process)

Oculus Rift virtual reality headset, Unity 3D forest scan, motion capture technology, custom ceiling grid

Developed by ScanLAB Projects, London

 

Photo © Daniel Steegmann Mangrané

Phantom (kingdom of all the animals and all the beasts is my name)

with Daniel Steegmann Mangrané
New Museum Triennial: Surround Audience, New York
February 25 – May 24, 2015
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