Introduction

A social simulation – which is also where the name of the work comes from – presents a simplified model of human interactions. A prominent example of social simulations includes the use of “avatars” and video game formats to study the behaviors of people passing through small exits as part of a virtual experiment with disaster evacuation scenarios.

 

SocialSim consists of a total of five video channels, with the first room showing four channels with the avatars of police endlessly dancing. Their dance is a form of social choreography, adapted from the popular demonstrations that began spreading during the pandemic and the actions of the police officers and soldiers who suppress them. The movements of their body are based on trends in data – such as the numbers of people killed, injured, or unaccounted for at demonstrations during the pandemic in 2020 – and on artificial intelligence commentary. Steyerl connects this social choreography with the so-called “dancing mania” that was first observed in Bernburg in the 11th century and erupted in Aachen, Cologne, Strasbourg, and other cities during the late 14th century before appearing in Berlin in the wake of World War I. Throughout history, what all people have wanted to do in the wake of war, disease, and revolution has been to dance.

 

The second room in SocialSim presents a single-channel video work that focuses
on a task force looking for Salvator Mundi, a stolen artwork believed to have been painted by Leonardo da Vinci. Salvator Mundi appears here as a simulation under circumstances where the “real thing” is difficult to approach, having been taken off to an AI-governed free trade port. Using the term “artificial stupidity,” Steyerl shares a critical comment on art museums that have become even more automated and closed-off during the pandemic, while being increasingly substituted with virtual reality maps. As in the case of cryptocurrency, there is no way of guaranteeing the value of “social sims”—the self-evolving automated art and algorithm abstractions that appear in the video.